

Watch: DirectX 11 in Viewport 2.0: Part 1 Troubleshoot "GPU texture ram exceeded" error message.Shader semantics supported by Viewport 2.0.Semantics and annotations supported by the dx11Shader plug-in in Viewport 2.0.Assigning a UV set to a texture map connected to the DirectX11 AutodeskUberShader.Visualize interactively in Viewport 2.0.In addition, Viewport 2.0 also supports several new shaders and utility nodes, mental ray objects, NURBS features, and otherįeatures such as filtering and templating.įurthermore, there are performance improvements in several areas. Of your Mudbox model realtime directly in the Maya scene view, without needing to render. Using DirectX 11 with Viewport 2.0, you can see the displaced results It allows for interoperability between Mudbox and Maya. The dx11Shader.mll plug-in also provides semantics for creating an organized and simple Attribute Editor for your HLSL shader, as demonstrated by the AutodeskUberShader. All light modes (default, use selected, use none, use all) are supported, as well as both textured and non-textured Lights and light parameters are automatically connected through implicit lightīinding. Reflections and so forth directly in Maya. The DirectX 11 AutodeskUberShader allows you to work with features such as tessellated displacement, translucency, blurred HLSL shaders are supported with DirectX 11 and a sample shader ( AutodeskUberShader.fxo) is provided and automatically loaded when a DirectX11 Shader is created. You can run Viewport 2.0 in either DirectX Viewport 2.0 now supports the DirectX 11 rendering engine for Windows 64-bit systems.
